Pick three things. Watch a game take shape.
Choose where your idea starts, then one option in each phase, in any order. Every combination is its own game, 27 in all, and every box shows what it took from the other phases.
Prepared examples. These 27 games were written in advance to show how V-Forge works. In V-Forge, Mila, its AI, writes each phase from your own idea. Learning is optional in V-Forge; these examples all teach something, to show what the Learning phase does.
Every choice costs something. Every fact pays off.
Remember Choose Do It counts
- 1Feeds on the bottom
- 2Likes worms
- 3Goes deep when the water is cold
- Worm tokenfree, waits a round
- Lure token2 coins, can snap
- Net tokentakes both hands
- 1Bait the hook: Worm token: Lure token
- 2Roll the wind die
- 3Cast
- 4Draw until the pull card: the pull, the carp bites: no pull, the carp stays deep in the cold
- 5Strike
Nobody asks what a carp eats. The game asks which token you spend.
Left alone, AI writes whatever comes next, and the game feels lifeless. V-Forge builds every game on its pressure points: the moments of tension, a tight mechanic, a long plan, a bluff across the table. You choose them, they are the knobs for the kind of game you want, and the AI works inside them.
Example: the same moment at a tableIt stays your game.
5/6Everything moves, except what is yoursThe purse and the snap move. The carp holds at 4: it is yours.
Yours
AI decided, around yours
Nothing you decide gets overwritten.
What you decide becomes an anchor. AI builds around it, and when the game changes, AI's answers move and yours stay put. If AI thinks one of yours should change, it asks first.
You choose how much AI does.
Decide just the idea, the big calls, or everything. Take over any answer AI gave, or hand one of yours back, whenever you like.
Your game can teach. No quiz in sight.
In the game it's a dragon. At the till it's a jacket. The sum is the same, and so is the choice. Each level takes a little help away, until the game asks it the way real life does.
Level 1 · every help is onThe card prints the facts, the drill shows every step and number, and the choice is two plain deals.
- 110% is a tenth: ÷ 10
- 25% is half of 10%
- 320% off: you pay 80%
- 110% of 808
- 235% = 8 + 8 + 8 + 428
- 380 − 2852
For teachers and professors: how cognitive load theory, self-determination theory and Kahneman's two systems shape every level →
Your game's first game night.
One click builds it, or your own coding agent does. A link brings your friends. What they notice comes back pinned to the part of the game it's about, ready to be your next change.
5/6It comes backEach note lands on the decision it's about.
Your design · The Dragon's Market
Tonight
Ready to build
Four decisions shown here, two of them yours. The rest of the game is decided too, around them.
One click builds it
- The rules, from your decisions
- The board and the cards
- Checked against your design: every decision
Or press Hand it to my coding agent: it builds the game in your own tools, and V-Forge checks what it built against your decisions.
Send a link
They play
Treasure from the dragon's caveIt comes back
All 3 players ran out of gold by round 4.pinned to: The dragon takes · 35%
Waiting for the dragon got slow.pinned to: The dragon wakes · every 3rd round
Potions at 50 felt just right.pinned to: A health potion costs · 50 gold
Your next change
All 3 players ran out of gold by round 4.pinned to: The dragon takes · 35%
You make it 25%. It stays yours, and AI moves its answers around it: the dragon now wakes every 2nd round, so the danger stays.
Questions
Making it
- How is this different from asking an AI to make a game?
A chatbot turns one prompt into one game, fast, and asking for one change can change everything. V-Forge designs where the game lives, how it plays and, if you want, what it teaches, as parts that have to fit together. It marks which decisions are yours and which are AI's, and a change rewrites only what depends on it. It takes longer than a prompt, and you end up with a game you can explain.
- Is this AI slop?
We built V-Forge against it. Every game is built on its pressure points, the moments where the player has to decide, remember or do something that counts, and each phase checks its work against the others. You can trace every part of the game to the decision it came from.
- I've never made a game. Can I just describe my idea?
Yes. Type it in your own words, whatever it is, a dragon's market or your grandmother's bakery. You decide as much as you want, and AI fills in the rest.
- How long does it take?
It depends on the size of the game. Plan on about a day for a first game; a small one can be ready in half an hour to an hour.
- Do I need to code?
No. V-Forge can build the game for you. If you do code, your own coding agent can build it, and V-Forge checks the result against your decisions.
- Can I bring in a game I've already started?
LaterNot at launch: every game starts from your idea. Bringing in a design you've already started is planned.
- Can it make real-time games?
At launchYes. V-Forge makes turn-based and real-time games.
What you get
- Board game or video game? Can I print it?
You get a digital game: play it in your browser, or download it to your computer. To hold a physical copy, take it to a print house yourself. LaterA complete rulebook and every component with its specifications, as documents ready for a printer, is planned.
- What do I get at the end?
At launchA game that follows your decisions, its source code, and a record of where every part came from. If you chose to teach, the syllabus too, each chapter tied to the part of the game that practises it.
- Which engine? Do I get the source code?
At launchGodot at launch, and the whole project is yours: open it, change it, ship it. Unity and Unreal are planned.
- Can my own coding agent build it?
At launchYes. Almost any model you can configure works, hosted or local; for the best results we suggest Claude. V-Forge hands it your decisions and checks what it built against them.
- If I change the code by hand, will a rebuild undo it?
It can. V-Forge keeps your decisions, not edits made by hand. To make a change stick, make it a decision and let it be built from there.
- Can I keep AI art and AI text out of my game?
Yes. You get the source code and, for board games, documents you can edit, so every picture and every word can be yours.
Playing it
- Do my players need an account?
To play from your link in the browser, yes, unless you have a team or school plan: then the link is fully public. Download the game and play it at home, and nobody needs an account.
- Does game night cost me something?
Hosting a game online uses Embers, V-Forge's credits, more for more players, and you can cover your friends' play. A downloaded game costs little or nothing.
- Can we play around one table, on one screen?
At launchYes. Play together on one screen, split screen included, or each from your own device.
It's yours
- Is my game private? Do you train AI on it?
V-Forge never trains AI on your games. To write with you, V-Forge sends parts of your game to the AI providers it uses, which handle it under their own terms; we'll link them at launch.
- Is it mine? Can I sell it?
Yes. It's yours, and you can sell it. V-Forge takes nothing unless your game earns more than about a million dollars; the exact terms come with launch.
Teaching
- Does every game have to teach?
No. Teaching is optional. Leave it out and you still get a game worth playing.
- What science is it built on?
Three ideas from learning science: cognitive load theory (each level asks only a little more than the last), dual-process theory, popularised by Daniel Kahneman (slow steps, practised until they're fast), and self-determination theory (choices that are the player's own). They reach V-Forge through VIOLETA, a framework from a 2026 thesis at TU Wien. They shaped the design; they are not a claim that it is proven to teach.
- Can I check what it writes for my students?
Yes. Every lesson says what the student can do, how mastery shows and the common mistake, and every chapter shows the part of the game that practises it. Nothing counts until you keep it, and what you keep, AI never changes.
- Do my pupils need accounts?
Not with a school plan: they play from a public link. Or download the game and play it in class. Teachers enter no pupils' personal data: V-Forge is for making the game.
- Is it in German?
LaterNot at launch: English first. Other languages, German among them, are planned.
Launch and price
- Can my team or school work in it together?
LaterNot at launch. Team and school accounts are planned.
- When does it open?
In 2027. This page describes V-Forge as you will get it when it opens. The waitlist hears the date first.
- What will it cost?
Prices aren't set yet. Most likely a subscription plus Embers, V-Forge's credits, with team and school plans later. The waitlist hears first.
Bring your idea
V-Forge opens in 2027. Join the waitlist and we'll tell you when you can bring it.